Auld Land


Imagine you have been transported into a fantasy world—a world of magic and quests, of creatures and adventure. You find yourself armed with a weapon, perhaps even one that glows with a faint enchantment. Your heart swills with the thought of the journey ahead, and you set out! Before long you come to a landmark—a hill, perhaps, or even a hut. Inside you find yourself faced with your first obstacle: a creature beyond even your imagination. You feel within you a surge of primal energy—the ancient call of battle wells up within you as you prepare to apprehend this mighty beast…

But what happens?

You die, probably. Perhaps instantly. You launch an anxious and poorly-calculated assault, and before you have time to realize you’ve shot completely wide of your mark, you’ve been eviscerated or pummeled into oblivion.

Such is the fate of many an eager traveler in the land of Auld. But this is not their story…

No, this is the story of the rare few that, by some twist of fate, survive their first patchy encounters and discover treasures beyond their imagining. Whetted by their fledgling scuffles, they tread deeper into the land, meeting greater and greater challenges along the way…

About Auld Land

Auld Land is a simple turn-based role-playing game, inspired by the roguelike genre. It was designed with the goal of creating an entirely randomized RPG within the constraints of the Construct 2 demo, which allows a maximum of only 100 programming events. The result is simple but boundless, offering thousands of randomized monsters and items and a character system that is capped only by death.

How to Play

  • Use the arrow keys or W, A, S, D to move your character around the world.
  • Explore trees, hills, mountains, huts, and castles to find creatures to fight.
  • When you run into a monster, use the number keys 1-5 to select an action.

Advanced Details


There are five statistics in Auld Land: Hit Points, Strength, Agility, Intellect, and Defense. They function as follows:

  1. Hit Points: Determines your maximum health. Note that HP increments by 2, so a +2 item with HP will grant 4 HP.
  2. Strength: Determines the amount of damage you do with most melee attacks. Strength also increases your overall damage (with all weapons) by a percentage (up to 200%).
  3. Agility: Determines the damage you do with ranged attacks/a few melee attacks. Agility also increases your chance to hit, your chance to be missed by an enemy, and your chance to run away successfully.
  4. Intellect: Determines the damage you do with magic attacks. Intellect also increases your chance of dealing a Critical Strike, which does double damage.
  5. Defense: Directly reduces the amount of damage you take (if an enemy attack does 7 damage and you have 4 defense, you will take 3 damage).


During your travels in Auld Land, you will encounter a number of different items which both grant your player additional stats and can be used to attack enemies. You can carry up to four items at a time, and you will receive the stat bonuses of any item in your inventory.

  • At the end of each item name is a number in parentheses (i.e. Bandit Sword (2)). This is the item’s magnitude, and it determines how much of each stat the item gives.
  • Furthermore, each characteristic in the item name is attached to a different stat, so a Shield (2) will give +2 defense, where a Shield of Brilliance (2) will give +2 defense and +2 intellect.
  • Every item can also be used as a weapon (even Necklaces), and each item type is associated with a stat that it uses for its attack roll. For example, wands do damage based on how much intellect you have, where swords do damage based on your strength.
  • Enemy heroes (named enemies) have items enchanted with one of their particular stats. Some of the stats are easy to discern (for example, “Unbreakable” is associated with defense), though others are not (even I can’t remember what stat is associated with “Pete”), but you can attempt to piece it together based on the stats the enemy has when you’re fighting them.
  • Item names have a maximum of three components:
    • The item's description (Bandit, Grouchy, Pete's, etc.)
    • The item's type (Sword, Shield, Boots, etc.)
    • The item's modifier:
      • of Life -- Health
      • of Wrath -- Strength
      • of Lightning -- Agility
      • of Brilliance -- Intellect
      • of the Mountain -- Defense
  • As such, a single item can grant up to three bonus stats (or one bonus stat three times), each multiplied by the item's magnitude. So an item with magnitude (4) that has all three name components will grant a total of 12 bonus stat points.

Item Types and Relevant Stats

    • Sword -- Bonus: STR; Attack: STR
    • Axe -- Bonus: STR; Attack: STR
    • Mace -- Bonus: STR; Attack: STR
    • Claw -- Bonus: STR; Attack: STR
    • Bow -- Bonus: AGI; Attack: AGI
    • Crossbow -- Bonus: AGI; Attack: AGI
    • Wand -- Bonus: INT; Attack: INT
    • Staff -- Bonus: INT; Attack: INT
    • Shield -- Bonus: DEF; Attack: STR
    • Helm -- Bonus: DEF; Attack: STR
    • Orb -- Bonus: INT; Attack: INT
    • Boots -- Bonus: AGI; Attack: AGI
    • Chain -- Bonus: HP; Attack: AGI
    • Ring -- Bonus: HP; Attack: AGI